I dont know what is possible with how the code works now but a bill on nutrient paste dispenser, allowing me to make x nutrient paste would work also i dont know if that would mess with how it works now (prisoners able to use it).Īn object that "uses" the machine making a pile of it so that they can be hauled by the stack. also having a way to stockpile nutrient paste would give me a way to make an emergency food stockpile for those toxic fallouts and such. Hay isnt bad, but only works if you have a lot of space to grow things, also my pigs are spending a lot of time eating (due to eating not full do things then have to eat right after anyway) and not hauling, it would also be nice to concentrate down their food to something more useful, that takes up less space. V0.1.6.0 - Updated to support RimWorld version 1.4.Quote from: arkcane on September 10, 2016, 02:10:48 PM V0.1.5.0 - Updated to support RimWorld version 1.3. V0.1.4.0 - Modified Recipe defNames to avoid conflict with Project RimFactory Revived Changed the "Packaged paste meal" icon to be a green version of the Packaged Survival Meal icon. Adjusted the bulk recipes to make 4 meals at a time like the vanilla bulk meal recipes. Added the ability to make nutrient paste meals and packaged paste meals at the fueled stove. Renamed "Refined paste meal" to "Packaged paste meal". V0.1.3.0 - Updated to support RimWorld version 1.2. Refined paste meal recipes no longer take twice as much time to make, instead they takes twice as much raw material as ingredients. Refined paste meals should no longer give food poisoning (vanilla nutrient paste meals still can). "Packaged Survival Meal" research must now be completed before the "Refined paste meal" recipe is available. Added the ability to make nutrient paste meals and refined paste meals at the regular electric stove. Renamed "Nutrient paste meal (refined)" to "Refined paste meal". V0.1.2.0 - Updated to support RimWorld version 1.1. Nutrient Paste research is still required for the recipe to appear. Also added the ability to make both the regular and refined nutrient pastes at either the Biofuel Refinery or the Drug Lab. Takes twice as long to make as regular nutrient paste meals, but the ingredients are no longer recognizable to any pawn who eats it. V0.1.1.0 - Added a recipe for "nutrient paste meal (refined)": Makes a heavily processed nutrient paste meal by extracting nutrients from any organic material (including plant matter and haygrass). Let me know if you think anything needs to be adjusted for balance. I tried to create a reasonable work amount/production time.ĭoes not alter or affect the vanilla Nutrient Paste Dispenser. For jobs at the Electric or Fueled Stove, the pawn must be assigned to Cooking. For jobs at the Refinery or Drug Lab, the pawn must be assigned to Crafting. ![]() Making paste meals does not require cooking skill, it is assigned under crafting, and uses the pawn's General Labor Speed (formerly called Unskilled Labor Speed in RimWorld 1.0). Nutrient paste has a very fast spoil time, no point on using it for travel. It’s cheesy, but they only way to do what you want without a mod that I can think of. You must complete the vanilla "Packaged Survival Meal" research project to enable the recipe for Packaged nutrient paste meals. When they get hungry and get a meal draft then and they will drop it to get another. ![]() Packaged nutrient paste does not rot and does not give food posioning. Takes twice as much raw material to make as regular nutrient paste meals (0.6 nutrition per meal), but the ingredients are no longer recognizable to any pawn who eats it. Makes a heavily processed nutrient paste meal by extracting nutrients from any organic material (including plant matter and haygrass). You must complete the vanilla "Nutrient Paste" research project to enable the recipe for regular nutrient paste meals.Ģ) Make packaged paste meal/Make packaged paste meal x4: produces the "Packaged paste meal". Has the same nutrient cost as vanilla nutrient paste (0.3 nutrition per meal), the same restrictions on ingredients (any raw food, but no plant matter like Hops or Hay), and does not remove the human or insect meat tags from the completed meals. Allows the production of 2 varieties of nutrient paste meals (either one at a time or a batch of 10 meals) at the Biofuel Refinery, the Drug Lab, or the regular Electric/Fueled Stove:ġ) Make nutrient paste meal/Make nutrient paste meal x4: produces the vanilla "Nutrient paste meal".
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